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Nunu Spirits / my work at Tater Games

From May 2019 to May 2020 I worked for Tater Games as a junior 2D Artist. My focus was mainly on UI and a couple of game assets for Nunu Spirits and other games and a bit of social media management and content creation every now and then, too. Since Tater Games is a fairly small studio, I was also part of some game design, storytelling, and brainstorming sessions as well.

Here are a couple of examples of my work. All under the leadership of the studios' Art Director, Sebastiaan Van Asperen, and the lead animator/senior artist Zuzka Žiakova.

Nunu Spirits_New UI Design- map

Nunu Spirits_New UI Design- map

Nunu Spirits_New UI Design- map with quest pop-up

Nunu Spirits_New UI Design- map with quest pop-up

Nunu Spirits_New UI Design- shop

Nunu Spirits_New UI Design- shop

Nunu Spirits_New UI Design- level selection

Nunu Spirits_New UI Design- level selection

Nunu Spirits_New UI Design- level selection with level info pop-up

Nunu Spirits_New UI Design- level selection with level info pop-up

Nunu Spirits_New UI Design- UI elements

Nunu Spirits_New UI Design- UI elements

Nunu Spirits_Level BG Design_ cave

Nunu Spirits_Level BG Design_ cave

Nunu Spirits_Level BG Design_ jungle

Nunu Spirits_Level BG Design_ jungle

Nunu Spirits_Assets_Charms

Nunu Spirits_Assets_Charms

Social media post_ 1 year anniversary of Tater Games_ Brew Story characters (made by Sebastiaan Van Asperen) remakes and repaints to fit the team.

Social media post_ 1 year anniversary of Tater Games_ Brew Story characters (made by Sebastiaan Van Asperen) remakes and repaints to fit the team.

Social media post_ star wars day_ Brew Story characters (made by Sebastiaan Van Asperen) adjustments and repaints to fit the theme.

Social media post_ star wars day_ Brew Story characters (made by Sebastiaan Van Asperen) adjustments and repaints to fit the theme.